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Figma deep dives

Figma deep dives

June 27, 2024
12:15 - 1:00P PST

Figma deep dives

Rachel Miller & Andrew Schmidt

12:15 - 1:00P

Design systems best practices

12:15 - 1:00P

Design systems best practices

Take a dive into all things design systems— from establishing solid foundations like library structure and variables, to tips and best practices to optimize your system for growth and adoption.
Ana, Chad, and Alexia will share their collective insights from working with design systems firsthand and helping thousands of teams set up their libraries for success.

Ana Boyer

she/her

Designer Advocate at Figma

Ana Boyer is a designer advocate at Figma, where she is building community and empowering design teams across industries. She believes in collaboration and iteration and is always looking to build systems and establish processes where there is ambiguity.

Alexia Danton

she/her

Designer Advocate at Figma

Alexia is a designer advocate at Figma based out of Paris, France. Having worked across the spectrum of design - industrial, print and digital - for 10 years, she is passionate about unlocking creative impact in organisations, building a more inclusive and diverse industry, and crafting magical “a-ha” moments along the way. When she’s not busy hanging out with fellow designers, you may find her travelling to tea fields, collecting tea, drinking tea or reviewing croissants.

Chad Bergman

he/him

Designer Advocate at Figma

Chad is a designer advocate at Figma where he collaborates with the design system community to share best practices and gather feedback for our product and teams. He has led and supported multiple scalable design systems, including single-brand, multi-brand, and private labeled systems, throughout his career. Outside of crafting digital assets he enjoys spending time with his family, making music, and exploring new pizza spots.

session hosts

Rachel Miller

She / they

Manager of Software Engineering at Figma

Rachel, an engineering manager on Figma’s design editor, supports teams building new features for designers (!!!) and Figma’s own design system. rachel loves thinking about how people shape what they build - through feelings, shared joy, and care for the details.

Andrew Schmidt

He / him

Manager of UX Writing at Figma

Andrew Schmidt is a writer who finally found his calling — bringing pleasantly human language to the software we use every day. Before Figma, Andrew worked at Slack. And before that, he spent many mysterious years in Los Angeles.