Building and the craft of Figma
Building and the craft of Figma
10:35 - 11:00A
How we redesigned Figma
11:00 - 11:15A
Content design and AI: a beginning, not the end
10:35 - 11:00A
An in-depth look at a redesigned Figma—learn more about how the Figma team approached overhauling the design of the editor, from the overarching IA, to a brand new look and feel, to a create more approachable and immersive editing experience.
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Product Manager at Figma
KC is a product manager at Figma focused on core design tools. Prior to joining Figma, he spent time as an early employee at Etsy and Justworks. He studied Human-Computer Interaction at Carnegie Mellon University and enjoys breaking boundaries between disciplines in service of making great products
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Product Designer at Figma
Ryhan Hassan is a product designer based in San Francisco with a passion for collaborative tools and using code to explore novel interface ideas. Currently he focuses on horizontal projects at Figma, shaping the company’s design system, patterns, and visual design. Previously, he was a designer at Consider, a startup aimed at reimagining email, and at Dropbox, where he was an early designer on Paper, designing new types of documents for collaborative work.
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Product Designer at Figma
Joel Miller is a Product Designer at Figma working on the Editor. He previously led design on Dev Mode and has worked on features such as Auto Layout and Sections. Before that, Joel was a lead designer at Visly, an early stage startup which was acquired by Figma in 2021.
11:00 - 11:15A
AI won’t take your content design job… unless you let it. In this talk, Figma’s Ryan Reid shares their take on the role of AI tools in content design—why they represent a new beginning for the craft, and how you can use them to your advantage.
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UX Writer at Figma
Ry is a UX Writer at Figma, wording on special projects. When they have leftover brain juices, they do some novel noodling, design doodling, and music moodling. They’ll try not to be weird when you meet them, but can’t promise anything.